To load a course, enter the course name and press load.
You can load any public course.
Similarly, save a course by entering the name and pressing save. You can only save over your own courses.
After saving a new course, you will need to reload the page in order to have the course show up on the create-game menu.
For example:
(3=4<1=2)=((5<6)=7<(8=9))<(10<(11=12)=(13<14))
This creates 3 big groups. The first group consists of 1..4, the second of 5..9, and the third of 10..14.
The first 2 groups have to be tagged before the third, but could be tagged 1..4 followed by 5..9, or 5..9 followed by 1..4.
Within the group 1..4, 3 and 4 will always be the first two CPs in some order, followed by 1 and 2 (also in some order).
Within the group 5..9, you'll have 5, 6, and 7 (either 5,6,7 or 7,5,6) before either (8,9) or (9,8).
Within the group 10..14, you'll have either 10,11,12,13,14 or 10,12,11,13,14 or 10,13,14,11,12 or 10,13,14,12,11.
*Stay focused. Choose a general theme for your course rather than trying to load it full of every different element possible.
*One technique that can work well is to have several similar CP areas with slight differences.
*Slow down the leader. The forcefields on CP's are designed to slow down the leader so that the trailing bots have a chance to catch up. If they get repaired too early, it may cause a runaway-leader problem where a bot that gets into the lead just gets further and further ahead of the pack - leading to uninteresting games.